The Education programme is project-based. It employs tools and approaches from a wide variety of disciplines and mixes seminar, studio and technical workshops in an alternating sequence of modules that closely link conceptualization and prototyping, one folding into the other. The New Normal includes intensive study in Moscow and an international field trip. Programme participants attempt to answer the question ‘What has become the New Normal in the modern world?’ The outcomes will be new design practices and projects, and a new glossary of terms with which we might articulate what does and does not count as our “new normal” condition.
Below you will find the final projects of the 2016/17 academic year.
The 7 projects developed not only come to different conclusions about what is to be done, they start from quite different premises about how an answer or solution might be articulated. Some began as risky speculations and became quite practical propositions for infrastructural intervention. Others started with concrete history and found that a poetic cinematic language would provide the most direct expression of what is most at stake. All of them are urban projects, but not necessarily in the conventional sense of that term. Each resists a ‘normal’ urbanism in favour of one that is more integrative, more generous, and which seeks a new home in the great outdoors of our shared uncertain future.
This is a new series by Strelka Press, one that parallels the Institute’s 2017-2019 programme. The first essays in the series will be written by the Core Faculty of the programme - Benjamin Bratton, Keller Easterling, Daniel van der Velden and Vinca Kruk (Metahaven), Liam Young and Lev Manovich and will be released throughout the year of 2017. Further essays written by invited faculty and experts are to follow in the next two years.
The next two texts of the series will be published over the summer of 2017 and two other ones will follow in the fall during the next admission cycle for the programme.
The programme convenes young professionals from Russia and abroad from a wide range of backgrounds — architects, programmers, interaction designers, game designers, artists, philosophers, filmmakers, novelists, economists, free-range computer scientists and others.